Adoption And Effects Of Gamification Reported
The $3.9 billion market for learning games is expected to grow to $8.9 billion by 2017, according to a research report by Ambient Insight.
On March 20, 1852, Harriet Beecher Stowe's novel Uncle Tom's Cabin was published.
The need for distance learning is quickly becoming a reality for millions of students as schools around the world close temporarily due to the coronavirus.
Making the right decisions when purchasing digital tools -- and what to do if you need to act immediately
Ken Burns in the Classroom is a free American history website offered by PBS LearningMedia.
Generation Genius is a comprehensive set of science videos and lessons made in partnership with the National Science Teachers Association.
Nimbus Capture is a multi-featured screen capturing and recording Chrome extension.
Informable is a media literacy app from the nonprofit News Literacy Project that challenges users to think critically about online content.
Wick Editor is a free site where students create animations and games by layering drawings and designs using built-in editing tools.
Ansel Adams, famous for his black and white nature photography, was born February 29, 1902.
S.S. Grin does a good job of introducing each character's values and strengths via role playing and storytelling.
Win the White House is an iCivics game available on the web and as an iOS or Android app that places students in control of a run for the U.S. presidency.
Cyberchase Shape Quest is a free app focused on shapes and starring characters from PBS Kids' show Cyberchase.
Doceri is an interactive whiteboard app where teachers and students can create, record, and narrate slide presentations.
Socratic by Google promotes metacognition by encouraging students to think about how they can solve a problem or answer a question, rather than give up in frustration